![]() More often, it’s affecting the three major attributes of your ship – structure, power, and navigation. For every stat improved upon, you’re going to take a hit in something else. These can get into some very deep stat changes that might seem to barely affect anything, but might be just enough to better adapt your ship to the way you want it to control.Īnd almost none of these are always universal improvements. Each ship allows for some surprisingly deep customization with parts on the ship replaceable with scraps you pick up in flight or with the credits you earn after each mission. What it does is interesting, but its design largely misses the point of the shooter genre.ĭrifting Lands offers three ships to start out with – one fast-but-frail, another with poor maneuverability but strong defense, and something in the middle. I stepped into it a few days ago and found myself backing away from it before I even got a chance to finish. It takes a side-scrolling shooter and adds in RPG and rogue-like elements and that should keep me coming back far longer than pattern recognition does. ![]() That being said, if you stick with it, Drifting Lands has plenty of action for space fans to explore.Drifting Lands is a side-scrolling shooter after my heart. Eventually, through trial and error, you start to pick up on how different weapons and skills operate and which enemies are vulnerable to what types of damage, but there's nothing more frustrating than finding out your ill-equipped for a particular mission after you're already in the thick of it. This forces players to sometimes dive into missions with absolutely no idea how their ship will operate. Unfortunately, there's no option to take your customized ship on a test flight to try out any new gear or skills. All of this requires a lot of tinkering in the Hangar and wheeling and dealing over in the Shop. Some of these pieces also have specific stat requirements to use. The problem here is that every piece of equipment you get can alter your fighter is significant ways. You'll also need to purchase and equip a number of unique skills that become accessible as you level up. Between missions, you'll have to sort through the loot you've picked up along the way, deciding what to sell, what to keep, and what to break down into "blueprints" to improve upon. While the shooting side of Drifting Lands is pretty straightforward and easy to pick up, things get a lot more complex over on the RPG side of the game. You don't need to feed an endless supply of quarters into this one, though, which is great considering that its steadily increasing difficulty would end up costing a college tuition's worth of coins. This is the type of gameplay that would be right at home in an old school arcade. On the surface, the game feels like a basic side scrolling shooter, with players testing their reflexes by flying around, dodging bullets, mines, and all manner of robotic enemy ships as they fill the screen. Now it's happened again with Drifting Lands, a sci-fi game that blends together equal parts shoot 'em up and role-playing genres. It happened with peanut butter and chocolate, with chicken and waffles, and with deep fried and … anything. Sometimes two things that appeal to completely different tastes somehow come together and create a satisfying treat.
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